| SDL_WarpMouseGlobal(3) | SDL3 FUNCTIONS | SDL_WarpMouseGlobal(3) |
SDL_WarpMouseGlobal - Move the mouse to the given position in global screen space.
Defined in SDL3/SDL_mouse.h
#include "SDL3/SDL.h"
bool SDL_WarpMouseGlobal(float x, float y);
This function generates a mouse motion event.
A failure of this function usually means that it is unsupported by a platform.
Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_WarpMouseInWindow(3)
| SDL 3.2.10 | Simple Directmedia Layer |