| SDL_zero(3) | SDL3 FUNCTIONS | SDL_zero(3) |
SDL_zero - Clear an object's memory to zero.
Defined in SDL3/SDL_stdinc.h
#include "SDL3/SDL.h"
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
This is wrapper over SDL_memset
that handles calculating the object size, so there's no chance of copy/paste
errors, and the code is cleaner.
This requires an object, not a pointer to an object, nor an array.
It is safe to call this macro from any thread.
This macro is available since SDL 3.2.0.
•(3), SDL_zerop(3), •(3), SDL_zeroa(3)
| SDL 3.2.10 | Simple Directmedia Layer |