| SDL_zeroa(3) | SDL3 FUNCTIONS | SDL_zeroa(3) |
SDL_zeroa - Clear an array's memory to zero.
Defined in SDL3/SDL_stdinc.h
#include "SDL3/SDL.h"
#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x)))
This is wrapper over SDL_memset
that handles calculating the array size, so there's no chance of copy/paste
errors, and the code is cleaner.
This requires an array, not an object, nor a pointer to an object.
It is safe to call this macro from any thread.
This macro is available since SDL 3.2.0.
•(3), SDL_zero(3), •(3), SDL_zeroa(3)
| SDL 3.2.10 | Simple Directmedia Layer |