| SDL_zerop(3) | SDL3 FUNCTIONS | SDL_zerop(3) |
SDL_zerop - Clear an object's memory to zero, using a pointer.
Defined in SDL3/SDL_stdinc.h
#include "SDL3/SDL.h"
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
This is wrapper over SDL_memset
that handles calculating the object size, so there's no chance of copy/paste
errors, and the code is cleaner.
This requires a pointer to an object, not an object itself, nor an array.
It is safe to call this macro from any thread.
This macro is available since SDL 3.2.0.
•(3), SDL_zero(3), •(3), SDL_zeroa(3)
| SDL 3.2.10 | Simple Directmedia Layer |