| TTF_CreateGPUTextEngineWithProperties(3) | SDL_ttf3 FUNCTIONS | TTF_CreateGPUTextEngineWithProperties(3) |
TTF_CreateGPUTextEngineWithProperties - Create a text engine for drawing text with the SDL GPU API, with the specified properties.
Defined in SDL3_ttf/SDL_ttf.h
#include "SDL3_ttf/SDL_ttf.h"
TTF_TextEngine * TTF_CreateGPUTextEngineWithProperties(SDL_PropertiesID props); #define TTF_PROP_GPU_TEXT_ENGINE_DEVICE SDL_ttf.gpu_text_engine.create.device" #define TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE SDL_ttf.gpu_text_engine.create.atlas_texture_size"
These are the supported properties:
• TTF_PROP_GPU_TEXT_ENGINE_DEVICE : the
SDL_GPUDevice to use for creating textures and drawing text.
• TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :
the size of the texture atlas
( TTF_TextEngine
*) Returns a
TTF_TextEngine
object or NULL on failure; call SDL_GetError() for more information.
This function should be called on the thread that created the device.
This function is available since SDL_ttf 3.0.0.
•(3), TTF_CreateGPUTextEngine(3), •(3), TTF_DestroyGPUTextEngine(3), •(3), TTF_GetGPUTextDrawData(3)
| SDL_ttf 3.2.2 | SDL_ttf |