| TTF_RenderGlyph_Solid(3) | SDL_ttf3 FUNCTIONS | TTF_RenderGlyph_Solid(3) |
TTF_RenderGlyph_Solid - Render a single 32-bit glyph at fast quality to a new 8-bit surface.
Defined in SDL3_ttf/SDL_ttf.h
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderGlyph_Solid(TTF_Font *font, Uint32 ch, SDL_Color fg);
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
You can render at other quality levels with
TTF_RenderGlyph_Shaded ,
TTF_RenderGlyph_Blended , and
TTF_RenderGlyph_LCD .
Returns a new 8-bit, palettized surface, or NULL if there was an error.
This function should be called on the thread that created the font.
This function is available since SDL_ttf 3.0.0.
•(3), TTF_RenderGlyph_Blended(3), •(3), TTF_RenderGlyph_LCD(3), •(3), TTF_RenderGlyph_Shaded(3)
| SDL_ttf 3.2.2 | SDL_ttf |